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Quick start
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API
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- Dense
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- AdditiveAttention
- Attention
- MutiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- Embedding
- BatchNormalization
- LayerNormalization
- Bidirectional
- GRU
- LSTM
- SimpleRNN
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- Dense
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- Embedding
- BatchNormalization
- LayerNormalization
- Bidirectional
- GRU
- LSTM
- SimpleRNN
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- Dense
- AdditiveAttention
- Attention
- MultiHeadAttention
- BatchNormalization
- LayerNormalization
- Bidirectional
- GRU
- LSTM
- SimpleRNN
- Conv1D
- Conv2D
- Conv3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- Embedding
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Add
- AdditiveAttention
- AlphaDropout
- Attention
- Average
- AvgPool1D
- AvgPool2D
- AvgPool3D
- BatchNormalization
- Bidirectional
- Concatenate
- Conv1D
- Conv1DTranspose
- Conv2D
- Conv2DTranspose
- Conv3D
- Conv3DTranspose
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Cropping1D
- Cropping2D
- Cropping3D
- Dense
- DepthwiseConv2D
- Dropout
- Embedding
- Flatten
- GaussianDropout
- GaussianNoise
- GlobalAvgPool1D
- GlobalAvgPool2D
- GlobalAvgPool3D
- GlobalMaxPool1D
- GlobalMaxPool2D
- GlobalMaxPool3D
- GRU
- Input
- LayerNormalization
- LSTM
- MaxPool1D
- MaxPool2D
- MaxPool3D
- MultiHeadAttention
- Multiply
- Permute3D
- Reshape
- RNN
- SeparableConv1D
- SeparableConv2D
- SimpleRNN
- SpatialDropout
- Substract
- TimeDistributed
- UpSampling1D
- UpSampling2D
- UpSampling3D
- ZeroPadding1D
- ZeroPadding2D
- ZeroPadding3D
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- AlphaDropout
- AvgPool1D
- AvgPool2D
- AvgPool3D
- BatchNormalization
- Bidirectional
- Conv1D
- Conv1DTranspose
- Conv2D
- Conv2DTranspose
- Conv3D
- Conv3DTranspose
- Cropping1D
- Cropping2D
- Cropping3D
- Dense
- DepthwiseConv2D
- Dropout
- Embedding
- Flatten
- GaussianDropout
- GaussianNoise
- GlobalAvgPool1D
- GlobalAvgPool2D
- GlobalAvgPool3D
- GlobalMaxPool1D
- GlobalMaxPool2D
- GlobalMaxPool3D
- GRU
- LayerNormalization
- LSTM
- MaxPool1D
- MaxPool2D
- MaxPool3D
- Permute3D
- Reshape
- RNN
- SeparableConv1D
- SeparableConv2D
- SimpleRNN
- SpatialDropout
- UpSampling1D
- UpSampling2D
- UpSampling3D
- ZeroPadding1D
- ZeroPadding2D
- ZeroPadding3D
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- Resume
- Accuracy
- BinaryAccuracy
- BinaryCrossentropy
- BinaryIoU
- CategoricalAccuracy
- CategoricalCrossentropy
- CategoricalHinge
- CosineSimilarity
- FalseNegatives
- FalsePositives
- Hinge
- Huber
- IoU
- KLDivergence
- LogCoshError
- Mean
- MeanAbsoluteError
- MeanAbsolutePercentageError
- MeanIoU
- MeanRelativeError
- MeanSquaredError
- MeanSquaredLogarithmicError
- MeanTensor
- OneHotIoU
- OneHotMeanIoU
- Poisson
- Precision
- PrecisionAtRecall
- Recall
- RecallAtPrecision
- RootMeanSquaredError
- SensitivityAtSpecificity
- SparseCategoricalAccuracy
- SparseCategoricalCrossentropy
- SparseTopKCategoricalAccuracy
- Specificity
- SpecificityAtSensitivity
- SquaredHinge
- Sum
- TopKCategoricalAccuracy
- TrueNegatives
- TruePositives
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- Resume
- Constant
- GlorotNormal
- GlorotUniform
- HeNormal
- HeUniform
- Identity
- LecunNormal
- LecunUniform
- Ones
- Orthogonal
- RandomNormal
- RandomUnifom
- TruncatedNormal
- VarianceScaling
- Zeros
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Convolution 1D
Description
Defines the weights of the Conv1D layer selected by the index. Type : polymorphic.
Input parameters
Model in : model architecture.
index : integer, index of layer.
filters : array, 3D values. filters = [n_filters, channel, size].
biases : array, 1D values. biases = [n_filters].
Output parameters
Model out : model architecture.
Dimension
- filters = [n_filters, channel, size]
The size of filters depends on the input of the Conv1D layer and the parameters n_filters and size.
For example, if the input of the layer has a size of [batch_size = 10, channel = 5, width = 2], n_filters has the value 6 and size the value 3 then filters will have a size of [n_filters = 6, channel = 5, size = 3].
- biases = [n_filters]
The size of biases depends on the parameter n_filters of the Conv1D layer.
Example
All these exemples are snippets PNG, you can drop these Snippet onto the block diagram and get the depicted code added to your VI (Do not forget to install HAIBAL library to run it).