Welcome to our Support Center
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Quick start
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API
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- Dense
- PReLU 2D
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- Dense
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- Conv1D
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- Dense
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- Conv1D
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- Dense
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- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
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- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
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- Dense
- Embedding
- AdditiveAttention
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- Conv1D
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- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
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- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
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- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Add
- AdditiveAttention
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- Bidirectional
- Concatenate
- Conv1D
- Conv1DTranspose
- Conv2D
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- ConvLSTM1D
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- ConvLSTM3D
- Cropping1D
- Cropping2D
- Cropping3D
- Dense
- DepthwiseConv2D
- Dropout
- Embedding
- Flatten
- GaussianDropout
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- GlobalAvgPool1D
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- GlobalAvgPool3D
- GlobalMaxPool1D
- GlobalMaxPool2D
- GlobalMaxPool3D
- GRU
- Input
- LayerNormalization
- LSTM
- MaxPool1D
- MaxPool2D
- MaxPool3D
- MultiHeadAttention
- Multiply
- Permute3D
- Reshape
- RNN
- SeparableConv1D
- SeparableConv2D
- SimpleRNN
- SpatialDropout
- Substract
- TimeDistributed
- UpSampling1D
- UpSampling2D
- UpSampling3D
- ZeroPadding1D
- ZeroPadding2D
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- AlphaDropout
- AvgPool1D
- AvgPool2D
- AvgPool3D
- BatchNormalization
- Bidirectional
- Conv1D
- Conv1DTranspose
- Conv2D
- Conv2DTranspose
- Conv3D
- Conv3DTranspose
- Cropping1D
- Cropping2D
- Cropping3D
- Dense
- DepthwiseConv2D
- Dropout
- Embedding
- Flatten
- GaussianDropout
- GaussianNoise
- GlobalAvgPool1D
- GlobalAvgPool2D
- GlobalAvgPool3D
- GlobalMaxPool1D
- GlobalMaxPool2D
- GlobalMaxPool3D
- GRU
- LayerNormalization
- LSTM
- MaxPool1D
- MaxPool2D
- MaxPool3D
- Permute3D
- Reshape
- RNN
- SeparableConv1D
- SeparableConv2D
- SimpleRNN
- SpatialDropout
- UpSampling1D
- UpSampling2D
- UpSampling3D
- ZeroPadding1D
- ZeroPadding2D
- ZeroPadding3D
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- Resume
- Accuracy
- BinaryAccuracy
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- CosineSimilarity
- FalseNegatives
- FalsePositives
- Hinge
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- IoU
- KLDivergence
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- Mean
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- MeanIoU
- MeanRelativeError
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- MeanTensor
- OneHotIoU
- OneHotMeanIoU
- Poisson
- Precision
- PrecisionAtRecall
- Recall
- RecallAtPrecision
- RootMeanSquaredError
- SensitivityAtSpecificity
- SparseCategoricalAccuracy
- SparseCategoricalCrossentropy
- SparseTopKCategoricalAccuracy
- Specificity
- SpecificityAtSensitivity
- SquaredHinge
- Sum
- TopKCategoricalAccuracy
- TrueNegatives
- TruePositives
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- Resume
- Constant
- GlorotNormal
- GlorotUniform
- HeNormal
- HeUniform
- Identity
- LecunNormal
- LecunUniform
- Ones
- Orthogonal
- RandomNormal
- RandomUnifom
- TruncatedNormal
- VarianceScaling
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Updated
Building Executables from Graiphic Toolkits
How to build an executable ?
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- Open GIM, select “Deployment” from the menu and click on “Post Build File“.
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- A window will open, in which you’ll find the file “Post-Build Action.vi“, which you’ll use to create an executable.
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- Create your executable and in the “Additional Exclusions” tab, uncheck “Remove unused polymorphic VI instances“, “Remove unused members of project libraries” and “Disconnect unused inline subVIs“.
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- Still in your executable’s properties, go to the “Pre/Post Build Actions” tab, check “Execute VI after build” and add the “Post-Build Action.vi” VI we retrieved in step 1.
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- Run the build and wait for the front panel to appear, which will allow you to retrieve the DLLs used by the GRAIPHIC toolkit.
- On the first page, select the toolkit(s) present in your executable.
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- On the second page, select the hardware(s) compatible with the toolkit(s) in your executable.
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