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Quick start
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API
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- Dense
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- AdditiveAttention
- Attention
- MutiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- Embedding
- BatchNormalization
- LayerNormalization
- Bidirectional
- GRU
- LSTM
- SimpleRNN
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- Dense
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- Embedding
- BatchNormalization
- LayerNormalization
- Bidirectional
- GRU
- LSTM
- SimpleRNN
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- Dense
- AdditiveAttention
- Attention
- MultiHeadAttention
- BatchNormalization
- LayerNormalization
- Bidirectional
- GRU
- LSTM
- SimpleRNN
- Conv1D
- Conv2D
- Conv3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- Embedding
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Dense
- Embedding
- AdditiveAttention
- Attention
- MultiHeadAttention
- Conv1D
- Conv2D
- Conv3D
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Conv1DTranspose
- Conv2DTranspose
- Conv3DTranspose
- DepthwiseConv2D
- SeparableConv1D
- SeparableConv2D
- BatchNormalization
- LayerNormalization
- PReLU 2D
- PReLU 3D
- PReLU 4D
- PReLU 5D
- Bidirectional
- GRU
- LSTM
- RNN (GRU)
- RNN (LSTM)
- RNN (SimpleRNN)
- SimpleRNN
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- Add
- AdditiveAttention
- AlphaDropout
- Attention
- Average
- AvgPool1D
- AvgPool2D
- AvgPool3D
- BatchNormalization
- Bidirectional
- Concatenate
- Conv1D
- Conv1DTranspose
- Conv2D
- Conv2DTranspose
- Conv3D
- Conv3DTranspose
- ConvLSTM1D
- ConvLSTM2D
- ConvLSTM3D
- Cropping1D
- Cropping2D
- Cropping3D
- Dense
- DepthwiseConv2D
- Dropout
- Embedding
- Flatten
- GaussianDropout
- GaussianNoise
- GlobalAvgPool1D
- GlobalAvgPool2D
- GlobalAvgPool3D
- GlobalMaxPool1D
- GlobalMaxPool2D
- GlobalMaxPool3D
- GRU
- Input
- LayerNormalization
- LSTM
- MaxPool1D
- MaxPool2D
- MaxPool3D
- MultiHeadAttention
- Multiply
- Permute3D
- Reshape
- RNN
- SeparableConv1D
- SeparableConv2D
- SimpleRNN
- SpatialDropout
- Substract
- TimeDistributed
- UpSampling1D
- UpSampling2D
- UpSampling3D
- ZeroPadding1D
- ZeroPadding2D
- ZeroPadding3D
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- AlphaDropout
- AvgPool1D
- AvgPool2D
- AvgPool3D
- BatchNormalization
- Bidirectional
- Conv1D
- Conv1DTranspose
- Conv2D
- Conv2DTranspose
- Conv3D
- Conv3DTranspose
- Cropping1D
- Cropping2D
- Cropping3D
- Dense
- DepthwiseConv2D
- Dropout
- Embedding
- Flatten
- GaussianDropout
- GaussianNoise
- GlobalAvgPool1D
- GlobalAvgPool2D
- GlobalAvgPool3D
- GlobalMaxPool1D
- GlobalMaxPool2D
- GlobalMaxPool3D
- GRU
- LayerNormalization
- LSTM
- MaxPool1D
- MaxPool2D
- MaxPool3D
- Permute3D
- Reshape
- RNN
- SeparableConv1D
- SeparableConv2D
- SimpleRNN
- SpatialDropout
- UpSampling1D
- UpSampling2D
- UpSampling3D
- ZeroPadding1D
- ZeroPadding2D
- ZeroPadding3D
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- Resume
- Accuracy
- BinaryAccuracy
- BinaryCrossentropy
- BinaryIoU
- CategoricalAccuracy
- CategoricalCrossentropy
- CategoricalHinge
- CosineSimilarity
- FalseNegatives
- FalsePositives
- Hinge
- Huber
- IoU
- KLDivergence
- LogCoshError
- Mean
- MeanAbsoluteError
- MeanAbsolutePercentageError
- MeanIoU
- MeanRelativeError
- MeanSquaredError
- MeanSquaredLogarithmicError
- MeanTensor
- OneHotIoU
- OneHotMeanIoU
- Poisson
- Precision
- PrecisionAtRecall
- Recall
- RecallAtPrecision
- RootMeanSquaredError
- SensitivityAtSpecificity
- SparseCategoricalAccuracy
- SparseCategoricalCrossentropy
- SparseTopKCategoricalAccuracy
- Specificity
- SpecificityAtSensitivity
- SquaredHinge
- Sum
- TopKCategoricalAccuracy
- TrueNegatives
- TruePositives
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- Resume
- Constant
- GlorotNormal
- GlorotUniform
- HeNormal
- HeUniform
- Identity
- LecunNormal
- LecunUniform
- Ones
- Orthogonal
- RandomNormal
- RandomUnifom
- TruncatedNormal
- VarianceScaling
- Zeros
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Dense
Description
Adds the weights of the Dense layer to the weights table. Type : polymorphic.
Input parameters
Weights in : array
index : integer, index of layer.
weights : variant, weights values.
index : integer, index of layer.
weights : array, 2D values. weights = [input_dim, units].
biases : array, 1D values. biases = [units].
Output parameters
Weights out : array
index : integer, index of layer.
weights : variant, weights values.
Dimension
- weights = [input_dim, units]
The size of weights depends on the input of the Dense layer and the parameters units.
For example if the input of the layer has a size of [batch_size = 10, input_dim = 5] and units the value 3 then weights will have a size of [input_dim = 5, units = 3].
- biases = [units]
The size of biases depends on the parameter units of the Dense layer.
Example
All these exemples are snippets PNG, you can drop these Snippet onto the block diagram and get the depicted code added to your VI (Do not forget to install HAIBAL library to run it).